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Re: integrating ogre 3d into a game engie Estimate 0 login to similar to this post Write-up by crucio777 » Fri Oct 12, 2012 three:00 pm i would be probably using physx or bullet (most likely physx) i might be hanging out networking for now if i had to focus on parkour i have to use physics , in any case i just saw all of the rendering pipeline stu

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